iPhone SDK and OpenGL ES - First attempts

January 8th, 2009

I dared him to jump into cold water * shiver * After a first look at Objective-C had caused me a bad feeling in my stomach, I was on the verge of proceeding with the flight.

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 aDictionary = [ [ NSMutableDictionary alloc ] init ] ; [ aDictionary setObject : @ "Ei" forKey : @ "egg" ] ; [ aDictionary setObject : @ "Auto" forKey : @ "car" ] ; [ aDictionary setObject : @ "Hallo Welt!" forKey : @ "Hello, world!" ] ; NSLog ( [ aDictionary objectForKey : @ "Hello, world!" ] ) ; [ aDictionary release ] ; NSMutableDictionary * aDictionary = [[ NSMutableDictionary alloc] init], [aDictionary setObject: @ "egg" forKey: @ "egg"], [aDictionary setObject: @ "Auto" forKey: @ "car"], [aDictionary setObject: @ " Hello world! "forKey: @" Hello, world! "]; NSLog ([aDictionary objectForKey: @" Hello, world! "]); [aDictionary release]; 

Seemed too strange to the syntax. Was not there a "C" in the name of this programming language?

But first impressions can be deceptive. A little tutorial, roll two textures from Wolf 3D, and about three days later, the story then looked quite different:

3d_engine_01.jpg 3d_engine_02.jpg 3d_engine_03.jpg

I'm thrilled! And soo many brackets I have no time to use gaze * lach * times, maybe I tinker towards what Eye of the Beholder & Co ...

Here are some links to helpful pages:

Related posts:

Entry Filed under: Programming , iPod / iPhone

1 Comment

  • First spider | September 5th, 2009 at 08:51

    Thank you! Message from the zts


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